but since we couldn’t find an expert anywhere around here, we’re handing them to Jeb. Allowing a computer autopilot to take over your piloting tasks is ideal for anyone with a solid.
#Best ksp mods that include docking ports mod
If designing missions sounds like more fun than flying them to you, there’s no shame whatsoever in handing the controls to an expert. By far the most famous and most popular KSP mod in existence is the mechanical Jebediah, or MechJeb. MechJeb doesn’t let an underpowered rocket reach orbit, and it won’t give you infinite fuel. Some purists insist that using MechJeb is “cheap” or “cheating.” To them, I say nonsense. MechJeb can do it all, from extra-planetary insertion burns to docking maneuvers. Allowing a computer autopilot to take over your piloting tasks is ideal for anyone with a solid flight plan and great engineering skills, but without the rock-steady hands it takes to carefully touch 80 tons of steel onto alien soil. It gives you a ton of extra flight data so you can see all the information you need to fly perfect missions by hand.īy far the most famous and most popular KSP mod in existence is the mechanical Jebediah, or MechJeb. DMagic Orbital Science: Probe and Rover Packĭon’t forget: If you really do think that MechJeb is cheating, try Kerbal Engineer. If you’re building a space station in orbit, for example, you either need the cash to build multiple ships at once or you need to plan for the first module to orbit for a few months before the second module can join it. It also forces you to plan ahead, designing and sending new ships into the construction pipeline weeks or months before you’re ready to launch. Include + and - buttons to rotate the partner docking port (and attached structure) without undocking. The more complex the ship, the longer it takes to build. When the information panel is displayed for a docked docking port, include a readout of the current angle of the face of the docking port relative to its partner. Time is paused while you tinker with design of a new ship, and only begins when you click “launch,” meaning every ship is built instantly. Every second of spaceflight is added to the overall game clock, which tells the game where every planet and ship is in space. One of the quirks of KSP is that it keeps track of time. Simulate a few times, then when you’re happy with it, build it for real.
![best ksp mods that include docking ports best ksp mods that include docking ports](https://i.imgur.com/MByRIb3.jpg)
"small interlocking gears and tracks along the face of the docking port") this would be such a quality of life improvement for building vessels in orbit that it would be a very welcome feature in my opinion.Don’t forget: You can “simulate” a ship to see how it flies without waiting for the actual construction time. The larger and more off-center the child structure, however, the longer it would take.įrankly, even without an explaination in lore (I.E. You would have to undock ports until only one connection remains in order to rotate by the remaining port.Īs far as torque and rotational stresses go, in an orbital vacuum it would only take a small force to slowly rotate even a very large vessel.
![best ksp mods that include docking ports best ksp mods that include docking ports](https://d1lss44hh2trtw.cloudfront.net/assets/editorial/2014/08/KSPProceduralFairings.jpg)
#Best ksp mods that include docking ports free
It should be fairly straightforward to make a check that would display "Error: Vessel not free to rotate." if more than one connection to the parent exists. I had not considered trying to rotate a ship docked to the parent at two or more points. It would require a lot of safeguards to be done properly. If you rotate one, do you break the link on the other? The torsional stress might be strong enough to tear parts off of one or both vessels. Imagine 2 vessels docked by 2 docking ports.